Wednesday, September 19, 2018

BRONZE AGE: The era that was never meant to be!

Welcome to the Bronze Age! That helpful slice of history between Stone and Classical that is in this challenge purely to save Ajay's sanity! Well we can agree that I failed the challenge, right? Not only did I allow indoor plumbing from the go, but I couldn't even stick with Stone Age for 1 generation! Ah well, I'm having fun, guess that's what matters.



The very loose 'rules' of this Era are:
- Sims must continue to try for baby daily if not pregnant.
- No interaction with NPCs/Townies (there are no townies yet, so no worries there). The plan was also to limit new incoming sims until the next era, but I think I'll have to compromise on that for the purposes of spouses.
- Furniture limited to vaguely Bronze Age stuff, although they have full stoves and separate rooms and stuff just because I really can't play a sims game without those things.
- All food must be caught, foraged or grown. Once they can afford them, in this era they can domesticate animals for meat/milk/eggs etc.
- Still playing with the fires-require-wood and sinks/baths-require-water mods. One of the houses does have a waterfall shower which doesn't require fetching water, but eh.. whatever.
- Seasons are now all 4 - spring, summer, autumn, winter.
- At any point a forest/nature community lot for foraging/hunting can be made (if I can be bothered).
- When the eldest child of Gen 1 reaches adulthood, a religious community lot can be made.
- No careers or home businesses, but sims can grow, paint, craft and sell to the catalogue.
- starting with just 1 toilet and 1 bath per lot, but we'll see how long that lasts ;)

The village looks like this:


Taxi photobomb :(

The tribe has been split across the two lots - Garan, Reya, Rain, Tora (dog), and two of the puppies are on the left side. Storm, Talia, Rabbit, Fox, Karn, Berry, Abban and one puppy are on the right side.

 Here is the Storm half of the village


It's mainly one roundhouse, with a small separate one that contains the toilet bucket, potty bucket and bath. The large roundhouse has a big open-plan room for cooking, eating etc. and then 3 smaller bedchambers.

Outside there's a pond/stream for water collecting, fishing and bathing (well the kids can bathe in a puddle), a wood chopping station and an axe-throwing target, because that seemed like a suitable hobby to allow. There's also two enclosures, one for crops and the other will be for livestock if/when they buy some.

The other side has two roundhouses. One contains the cooking/eating area and two small bedchambers, and the other one contains a larger bedchamber and a open area with some kids stuff xD


Outside, again there are two enclosures for crops and animals. This side doesn't have a fishing pond, but it does have a waterfall, and I just mentally pretend that the waterfall-stream goes underground for a bit and re-emerges in the other lot. << if I'd been thinking more when I started planning this village, I might have worked harder to make the stream join up, but eh.

In gameplay, these are two lots and two households, but because the relationships are all very high, the sims do have a tendency to wander over to the other lot pretty much daily, so it still has a one-tribe-sharing-everything feel. I've been jumping between the two lots rather than playing fixed rounds too.

It may not be anywhere near historically accurate, but I'm enjoying it a lot :D

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